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previously on Dumbgeons and Dragons.

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Shoot it at whatever you're shooting it at.

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Sorry.

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Dragon.

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When you use it, it adds an extra 60, 10 piercing damage.

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Whoa!

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Wowzer.

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What?

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You hear from all around you a voice say,

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it looks like the humans have brought me dinner.

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We want to dispatch of this dragon as quickly as possible

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so I should try and hit him with my magic arrow, right?

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Totally.

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Do we want to like save that

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and really surprise him with it?

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Well, sure.

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She shoots it off and it deflects off of the scales.

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What?

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I'm trying to save some of my magic for later.

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And I piss myself.

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Friends, it's been nice knowing you.

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Yeah, it's been good.

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Same here, I think we may have all just died.

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I can't wait till I get to DM a campaign

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and murder Russ immediately.

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Have you been whispering like-

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Oh, sweet nothings.

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Sweet nothings in his ear.

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Like really break him down, just, you know.

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Like, yeah, psychologically torment that fucking dragon.

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A crit 20, a match 20.

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What?

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Oh my God.

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I told you I believed in you.

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Amy, you're amazing.

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Wow.

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Thanks for believing in me, you guys.

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Can I just say that I am invisible

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and all I have done this whole time

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is stand up and get knocked down.

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I'll call you chumbalumpa.

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He has recharged his breath weapon.

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19.

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Constitution is plus one, so that is an eight.

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Record scratch, freeze frame.

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Yeah, that's me.

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You might be wondering how I got here.

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Thea, you take 31.

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Oh no.

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Points of damage.

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Nulara, I think you're gonna shatter.

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I think so too.

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Nulara, so you take 60 damage.

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Oh my God.

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It looks like he's attempting to make an escape.

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All right, well, since I'm next to Nulara,

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I will try and stabilize Nulara.

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So that is 16.

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So she is also stabilized.

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Part of me wants to continue after the dragons.

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I feel like if we let him go now,

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we're gonna lose the trail.

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What you see in the cavern is a chute

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that descends down into the ocean,

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frigid waters of the ocean.

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There's a spell I can light the ocean on fire.

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Is there a spell you could light the ocean on fire?

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Yes. No.

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No.

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Well, hello, how are you today?

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That's great.

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Welcome to Dumbgeons and Dragons,

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a D&D fifth edition actual play podcast.

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I'm your dungeon master and co-host Russ More.

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Not with me today are Carla Johnson,

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who plays Nulara Moonbrook,

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Tom Laird, who plays Flint Firebeard,

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and my wife Amy More, who plays Thea Amastasia.

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Together, we are creating a world and a story

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for you to come along with.

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Take part in and enjoy for what it is,

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a dive into a fictional universe

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where adventure, intrigue, and excitement

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all come together and make a sweet, sweet, delicious

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Hot Pocket-style narrative podcast.

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Too much?

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Well, let's get to the reason

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we're breaking format a bit today.

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It starts with some good news and some bad news.

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The good news is you probably noticed

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you have two new episodes in your download queue from us.

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Woo-hoo!

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The bad news is the reason for those two episodes.

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This episode, episode seven,

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now titled The Lost Dice Game,

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was lost to the tech gremlins

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that decided to jack with some audio,

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making it unrecognizable as conversation.

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And I couldn't put you through that.

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It just didn't sound very good at all.

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So here's what we're gonna do instead.

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I'm gonna give you a rundown

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of the major plot points that were missed

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in this episode.

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And then we're gonna move right along to the next one.

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So let's get started.

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Fortunately, this was a bit of a decompressed period

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for our adventurers.

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Flint, Thea, and Nularaaaa

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lugged their treasures back on board the frost skimmer

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and set sail towards Luskin

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to return Makoth the Crimson

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and all the stolen wares to the Arcane Brotherhood

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in hopes of signing them on board

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to battle against the Cult of the Dragons.

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To begin, the adventurers take a long rest

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to regain much-needed HP, hit dice, and spell slots

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that were lost in their battle with Aruthatar.

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When they finish that, though,

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we resolve some of the special items

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that they used plot points for

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at the end of the dragon battle episode

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that they found when they were digging out treasure.

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Thea is now in possession

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of two functional Arrows of Dragonslaying,

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where the dragon being attacked

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must make a DC 17 Constitution saving throw

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or take an extra 6d10 piercing damage,

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half of that on a success.

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Flint has two wonderfully magical

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ice fragmentation grenades

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that have a 60-foot range and a 20-foot blast radius.

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Each creature within that radius

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must make a DC 15 Dex saving throw,

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taking 5d6 piercing damage

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plus 2d4 cold damage on a fail,

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half on a success.

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Nularaaaa spent some of her time

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after her rest with Makoth the Crimson

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to learn a new spell from one of the spell books

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found within the Arcane Brotherhood stuff.

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She learned a spell called Boomerang Quiver.

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It's a second-level transmutation

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with a casting time of one bonus action

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requiring verbal and somatic or gesturing components

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and will last through concentration up to one hour.

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When Nularaaaa casts this spell on a quiver,

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any Arrows removed from that quiver

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that do not find their target

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return to the quiver by the beginning of the next turn.

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During this training montage

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that Nularaaaa had with Makoth,

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Makoth mentions that she senses

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Nularaaaa has exceptional skill

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in more ways than she knows,

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to which Nularaaaa said,

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"'Well, thank you.'"

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And that's where it was left.

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After looking at their goodies,

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Flint, Thea, and Nularaaaa head down to the galley

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where there are some of the shipmates

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playing a dice game.

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And I'll let you know,

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the technical difficulties might have saved you

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from having to listen to me

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try to describe a dice game over Skype

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and everyone just not do well at it.

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Long story short, they lost some money

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and went to have some grog.

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Flint challenged a half-orc named Baran

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to an arm wrestle and beat him handily many times.

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Needless to say, Baran was quite embarrassed

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but used this opportunity to approach Flint

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and ask for assistance with what he describes

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as a cult problem in his hometown of Little Rock.

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Baran tells Flint that he and his sister Sasha

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escaped Little Rock and describes wearers of purple

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having come into his town

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and terrorizing the people in Little Rock

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for seemingly no other reason than to cause havoc.

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Flint tells Baran that he will have to discuss

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with Thea and Nularaaaa,

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but this is likely something

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that they'll be able to help out with.

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Nularaaaa is approached again by Makoth in the galley

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and taken aside.

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Makoth warns Nularaaaa that Luskin is a very prejudicial

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and racially charged city.

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And while Thea and Flint will likely be able to pass

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about the docks of Luskin with little issue,

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they might not be as welcomed in the city.

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Makoth suggests that Nularaaaa enters Luskin with her alone

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to return the stolen goods and sway the leaders

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of the Arcane Brotherhood to their cause.

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Thea, Flint and Nularaaaa all come together

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to discuss Baran and Sasha's problems

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as well as Makoth's concerns

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about Thea and Flint entering Luskin

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to meet with the Arcane Brotherhood.

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After much debate about splitting the party,

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they decide to tell Makoth

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that she must do what she can to convince the Brotherhood

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to fight against the Cult of the Dragon

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while the three of them go off to Little Rock

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and help the people there.

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When they return, they will meet with Makoth

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and any other representatives of the Arcane Brotherhood

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and discuss options further if needed.

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Once they arrive in Luskin,

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the three send Makoth through the gates of Luskin

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and head off with Baran and Sasha

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after renting a carriage of horses.

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Little Rock is located approximately halfway

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between Luskin and Mirabar

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and they expect to arrive within one to two days.

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On the road, the adventurers come across a band of dwarves

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who appear to have taken a wear of purple

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with the Cult of Dragons prisoner.

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After some negotiation and payment to the dwarves,

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they question this woman

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who they find out is named Chila Flagsteel.

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They learn that she got a little too greedy

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while leading a group of cultists

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that was terrorizing the dwarves.

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Some super tough negotiations and banter happens

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and the adventurers learn of a lead from Chila.

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They learn that one of the worm-speakers,

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Nerenvain, has gone missing from the cult

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and is heard to have fortified a stronghold

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in the Misty Forest.

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He may even be trying to defect from the Cult of the Dragon,

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but who's to say either way

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until you talk to someone, right?

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As the adventurers go to hand Chila back over,

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the dwarves are struck by a large boulder

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and the adventurers turn to see four ogres

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charging towards them.

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The dwarves turn tail and run,

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but the adventurers charge to fight the ogres.

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That's the end of the episode.

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Quite a lot covered there.

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Thanks for listening through this one.

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There is another episode right away

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so you can have the full adventure experience

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with all four of us,

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but there was just too much that was touched on

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to just avoid it altogether.

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You can keep those reviews coming in.

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We love hearing what you think about the show.

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It really does mean a whole lot to us

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when you tell us what you think.

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You can head over to iTunes

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and leave your review and rating.

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The ratings are great,

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but the reviews along with them

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help a little bit more, I think,

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because it tells someone who's cruising around

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looking for a podcast to listen to

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that this one may be worth their time.

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You can also tell your friends, family,

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or your next door neighbor to visit DumbDragons.com.

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All of our social media and email links are listed there

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as well as the latest episodes.

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On Twitter, we are at DumbDragonCast.

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You can use the DumbDragonCast hashtag

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so we can track you down

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and find out who's talking to or about us.

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That's the one we're most active on right now.

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Mostly me, but Tom, Carla, and Amy

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are all on Twitter figuring it out

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and make appearances on there too.

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On Facebook, we're at Facebook.com slash DumbDragonCast.

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We obviously keep both of those up to date

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with the latest episode details

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and posting some other cool D&D RPG related stuff

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that you may find interesting.

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You can also send us an email

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to DumbDragonPodcast at gmail.com.

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And that's all for your Russ the DM centric episode.

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Episode eight is out right now.

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There is definitely some cool stuff coming up,

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so don't delay, click away.

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Yeah, I heard it.

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It's terrible.

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Yeah.

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Music in today's episode was by Kavin MacLeod

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of Ncompetech.Filmmusic.io.

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Dumbgeons and Dragons is a DumbDragon's production.
